(Chris) Pill Kyo Lee
● Online portfolio: https://clee101.artstation.com
SUMMARY OF QUALIFICATIONS
● 19 years of game art development and production ● Shipped 16 game titles ● Passionate and self-motivated 3D Artist with proven effectiveness and ability to create high quality game art ● Up to date with the latest 3D art pipeline and cutting-edge technology tools.
EDUCATION
Art Center College of Design Pasadena, CA
Bachelor of Fine Arts in Illustration / Entertainment Design Fall 2001
SKILLS
● Game development and production experience in character and environment creation ● High Poly Modeling/Sculpting (Hard Surface and Organic) ● Low Poly Modeling ● Texturing (Hand-Painted and Photo-Realistic) ● Lighting and Rendering ● UV Unwrapping and mesh topology ● PBR Shaders ● Rigging and Skinning ● Basic Animation ● Mesh optimization for game engines ● Understanding human and creature anatomy ● Illustration and Concept Art
SOFTWARE
● Autodesk 3D Studio Max ● Autodesk Maya ● Blender ● Pixologic Zbrush ● V-Ray ● Adobe Photoshop ● Adobe Substance 3D Painter ● XNormal ● Crazybump ● Headus UV Layout ● Roblox Studio ● Unity 3D 5.x for the HTC Vive VR ● Unreal Engine 4 ● Marmoset Toolbag ● Perforce/VSS/Tortoise and Rapid SVN ● Excel
SHIPPED TITLES
● Gamefam SpongeBob Simulator for Roblox (2024) ● Gamefam TMNT Battle Tycoon for Roblox (2024) ● Gamefam Bebe Rexha Virtual Concert for Roblox (2023) ● Gamefam The Saweetie Super Bowl LVII Concert Experience for Roblox (2023) ● Gamefam Chainsmokers Concert Experience for Roblox (2022) ● DMAI Animal Island Learning Adventure Sit & Play Intelligent Parenting Monitor & Edutainment System (2019) ● Crayola Fashion Superstar for IOS and Andriod (2017) ● Guardian Kingdoms for IOS and Android (2017) ● Disney Planes Fire & Rescue for Nintendo Wii U, Wii, 3DS (2014) ● Disney Violetta Rhythm & Music for Nintendo DS (2014) ● Young Justice Legacy for PS3, Xbox360, PC, 3DS (2013) ● Monster High 13 Wishes for Nintendo Wii U, Wii, 3DS, DS (2013) ● Monster High Skultimate Roller Maze for Nintendo Wii, 3DS, DS (2012) ● Barbie Jet, Set and Style for Nintendo Wii and DS (2011) ● Six Flags Fun Park for Nintendo Wii and DS (2007–2008) ● Fantastic Four: Rise of the Silver Surfer for PS2 and Nintendo Wii (2006–2007) ● Pirates of the Caribbean: Legend of Jack Sparrow for PS2 and PC (2006) ● Sopranos: Road to Respect for PS2 (2005–2006)
AWARDS AND RECOGNITION • 2009: Won 4th Place in “Make Something Unreal Contest – Phase 3, Category: Best New Character Customization Pack” • 2007: Awarded Recognition in the Dominance War II Contest on 3D Total Wallpaper Gallery.
• Modeled and sculpted high to low poly photorealistic characters for metaverse concert experience on the Roblox platform.
• Created a full lineup of stylized, hand-painted 3D characters for the Roblox platform.
• Modeled and textured stylized, hand-painted 3D environment, weapon, vehicle, and prop assets for the Roblox platform.
• Exported characters, environment, and prop assets into Roblox Studio with game ready material shaders and VFX for real-time gameplay integration.
• Led and guided junior 3D Artists on the team with visual feedback and Discord meetings.
• Worked in a tightly knit team environment of artists and programmers to align to the concept art, feedback and meet tight deadlines.
• Created 3D characters, environments, and props aligned to a stylistic world for children's educational animation series.
• Rigged and skinned characters ready for animation.
• Made morph targets ready for lip sync and facial expressions.
• Worked with the Unity engine for real-time interactive integration.
• Reviewed 3D art and provided guidelines and feedbacks to outsourced 3D Artists.
• Worked closely with the Art Director, Creative Director and the art team to reach milestones and deadlines.
• Modeled and sculpted high poly photorealistic heads from 3D photogrammetry scan data.
• Worked in the pipeline of high-poly sculpted models into low-poly models for real-time game engine.
• Created 3D sculpt of athletic female mannequin models ready for 3D printing.
• Rigged 3D models in ZBrush with Zspheres and posed the model using transpose for dynamic poses.
• Created 3D character fashion models and clothing pieces to animate in flat front view 2D mode for AR on the IOS and Android devices. • Skinned character models and clothing pieces for animation. • Animated fashion model poses that cycle through a walk cycle on the runway. • Worked closely with the Art Director and Producer to meet client’s feedbacks and tight deadlines.
• Created realistic 3D character models/ textures and details of clothing for VR.
• Made detailed improvements, and retopologized character models ready for skinning and blendshapes.
• Skinned character models ready for animation.
• Worked with animators and Creative Director to respond to client's feedbacks and meet deadlines.
• Created 3D models and textures of photo-realistic environments and vehicles for rendering and 3D animation.
• Animated 3D characters and vehicles.
• Worked closely and established good communications with the Director and Environment Artist to work in a fast-paced environment, meeting strict deadlines.
• Created (sculpted, modeled, textured, and mesh optimization) creature models for Unity game engine for VR project.
• Worked in the pipeline of high-poly sculpted models into low poly game models.
• Developed main characters, bosses, and enemies (sculpted, modeled, textured, and mesh optimization) for game engine.
• Worked in the pipeline of high-poly sculpted models into low poly game models.
• Partnered with Lead Designer and Art Director to concept and model/texture 3D characters and environments.
• Sculpted and modeled high resolution props, creatures, and vehicles for mobile app game, Guardian Kingdoms.
• Sculpted, modeled, and textured characters and creatures from high-poly to low poly game models.
• Utilized Half-Life 2 Source Engine in Dino D-Day for the PC on Steam.
• Sculpted, modeled, and textured main characters, bosses, creatures, enemies, vehicles, and props.
• Collaborated in a large team of artists and worked closely with Lead Artist and Art Director to establish art style and direction.
• Connected with the Lead Animator to rig and skin characters and morph targets for real-time in-game lip syncing.
• Modeled high resolution hard-surface Suzuki motorcycles, ATVs, and accessories for real-time 3D viewing and customizing on kiosk.